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-
- A Head Model
-
- This is a somewhat stylized face/head, no hair, no hat
- etc., but otherwise fairly detailed. The attributes
- you'll find are are just some arbitrary settings involving
- color, specularity, and hardness. The brushmaps or textures
- that might be applied are up to you. I've found that "states"
- can be made to animate the expression. However, because the
- polygons can sometimes move in unexpected ways while changing
- position, odd "crumpled" artifacts can occur.
-
- A bit of background.
-
- I released another head some years ago, and you may have
- seen it floating around the net, or on a CD. That one was
- modelled using Turbo Silver. This one was done with the
- great grand child of that program, Imagine 3.0 (TM). The
- improvements evident in this one are the result of both the
- greater power of Imagine, and my own experience. The earlier
- model took perhaps 60 hours of really hard work. This one
- took less than 10 hours.
-
- Essentially, I just draw in the features free hand, and
- connect the faces.
-
- Ownership
-
- Of course, any renders belong to you. However, being the
- discoverer of all these points in XYZ space, I retain
- rights to them. Also, the method of creating them, called
- "thinking" belongs to me (sarcasm intended.)
-
- If you like this work, please reciprocate by uploading some
- of your work. Hats off to all those who have already done
- so.
-
- Greg Denby
- gdenby@darwin.cc.nd.edu
-
- Greg Denby
-
-